Martin Klekner
Martin Klekner
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I tried Eevee Next... Here's What I Learned
Update: The refraction issue with AutoEye was fixed! blendermarket.com/products/auto-eye?ref=90
Blender 4.2 Migration Guide: developer.blender.org/docs/release_notes/4.2/eevee_migration/
Refraction Bug: projects.blender.org/blender/blender/issues/122979
Our Blender coruses: academy.cgboost.com/courses?affcode=206256_w2vpswas
A major overhaul of Eevee render engine is coming in Blender 4.2. I gave it a try, to prepare you for the awesome changes that are coming our way. Realtime Raytracing, HDRi shadow, displacement and more!
Timestamps:
00:00 - Intro
00:32 - HDRi upgrades
02:27 - Raytracing
04:10 - Human characters
05:43 - GPU Compositor
05:53 - Displacement
06:15 - Outro
#EeveeNext #Blender #realtime #eevee #raytracing
Переглядів: 38 639

Відео

Introduction to Blender's GEO-SCATTER 3/3
Переглядів 1,5 тис.Місяць тому
Get GeoScatter: blendermarket.com/products/scatter?ref=90 Get PolyNature Pack: blendermarket.com/products/poly-nature-pack-animated-stylized-pack?ref=90 Part 1: ua-cam.com/video/djmgTnZm2uQ/v-deo.html Part 2: ua-cam.com/video/hMMdkZlf3WU/v-deo.htmlsi=qDXkb3KFl_2m7Qt0 Related products: Plant Library blendermarket.com/products/the-plant-library/?ref=90 Biome Reader bd3d.gumroad.com/l/biome-reader...
My Go-to Crowd Addon in Blender
Переглядів 8 тис.Місяць тому
Get Procedural Crowds: blendermarket.com/products/procedural-crowds?ref=90 My Patreon: www.patreon.com/MartinKlekner City Street model: www.blendswap.com/blend/30474 Other recommended addons: Physical Open Waters: blendermarket.com/products/physical-open-waters?ref=90 Stylized Pack blendermarket.com/products/poly-nature-pack-animated-stylized-pack?ref=90 Mountainscapes blendermarket.com/product...
5 Reasons I love iClone + Reallusion Contest!
Переглядів 2,7 тис.Місяць тому
Reallusion Contest: tinyurl.com/ztbey9m7 Get iClone: tinyurl.com/mpayzbfu Get Character Creator: tinyurl.com/5h6jwz7p Reallusion Blender Pipeline: tinyurl.com/5n7w4hu8 My introduction series: ua-cam.com/video/rX5rQGllZEc/v-deo.htmlsi=c-sGBhBPdCMO8qy5 Timestamps: 00:00 - Intro 00:29 - Contest 01:21 - Wrinkles 02:03 - AccuFace 02:56 - AccuLips 03:29 - Animation Cleanup 04:37 - Animation Layers 05...
GEO-SCATTER Features I Love
Переглядів 3,9 тис.2 місяці тому
Get GeoScatter: blendermarket.com/products/scatter?ref=90 Part 1: ua-cam.com/video/djmgTnZm2uQ/v-deo.html Part 3: ua-cam.com/video/xH-Pfj-WqbY/v-deo.html Documentation: www.geoscatter.com/documentation.html Links: Geo-Scatter blendermarket.com/products/scatter/?ref=90 Plant Library blendermarket.com/products/the-plant-library/?ref=90 Master 3D Environments in Blender www.cgboost.com/courses/mas...
Introduction to Blender's GEO-SCATTER
Переглядів 9 тис.3 місяці тому
My most used environment addon @bd3d Geo-Scatter definitely needs a more comprehensive introduction than I've done in my previous videos. In this series of tutorials, we will dive deep into its many amazing functionalities... Links: Geo-Scatter blendermarket.com/products/scatter/?ref=90 Plant Library blendermarket.com/products/the-plant-library/?ref=90 Master 3D Environments in Blender www.cgbo...
Get into Geometry Node Hair Fast (Blender Tutorial)
Переглядів 11 тис.4 місяці тому
Lately, I got very excited about the Geometry Node Hair systems in Blender - and I want to share that excitement with you! In this short video, I show you how to get into working with Geonode Hair quickly and easily. Links: Patreon tutorial: www.patreon.com/posts/introduction-to-99748569 Patreon assets: www.patreon.com/posts/geometry-node-in-99786943?Link& Blender 3.5 Hair Page: www.blender.org...
Boost your Blender knowledge - CGBoost Courses
Переглядів 2,3 тис.5 місяців тому
I am immensely proud of is our growing @cgboost team. Under the banner of the little space rocket, we’ve really gathered a rockstar group of amazing artists and tutors. Today, I’d like to introduce them to you, and show you all the Blender courses we offer. - All CGBoost Courses: academy.cgboost.com/courses?affcode=206256_w2vpswas - Blender Launch Pad: academy.cgboost.com/p/blender-launch-pad?a...
4 Ways I use Photoshop AI to boost my workflow
Переглядів 2,9 тис.5 місяців тому
AI causes lots of controversy in all sorts of fields these days. And while I generally dislike the AI generated images, I am quickly starting to adopt some of the timesaving tools that AI offers. Today I'll show you how I use such tools in Photoshop to speed up my image editing. Timestamps: 00:00 - Intro 00:59 - Selecting Subject 01:24 - Prompt "Remove" 02:35 - Generative Expand 03:22 - Prompt ...
Heroes of Bronze - The Year in Recap
Переглядів 1,7 тис.6 місяців тому
Lots has happened in 2023 in my Heroes of Bronze project. Most importantly, "The Memory" shortfilm was finally released, achieving more than 700k views and claiming numerous awards, for which I am immensely grateful. Throughout they year I continued working on the project. From behind the scenes, to story content and illustrations, there's a lot to recap. LINKS: Heroes of Bronze The Memory Shor...
Stylized Environment Timelapse in Blender
Переглядів 3 тис.6 місяців тому
Recently I recorded my environment creation process when having fun with the wonderful Stylized Flora assets by @caseysheep resulting in this timelapse video. Stylized Flora Assets: blendermarket.com/products/flora-paint-stylized-tree-and-plants-library/?ref=90 Free Object Scattering in Blender: ua-cam.com/video/LO1zVK5JGw0/v-deo.html Master 3D Environments in Blender: www.cgboost.com/courses/m...
I love this free Scatter tool for Blender
Переглядів 10 тис.7 місяців тому
Stylized Trees and Plants Flora Paint Library: blendermarket.com/products/flora-paint-stylized-tree-and-plants-library/?ref=90 Cubic Worlds Course: academy.cgboost.com/p/cubic-worlds?affcode=206256_w2vpswas All CGBoost Courses: academy.cgboost.com/courses?affcode=206256_w2vpswas Scatter Addon: blendermarket.com/products/scatter/?ref=90 The Scatter Objects addon is built-in, fast and quite power...
Physical Open Waters addon for Blender is amazing!
Переглядів 17 тис.7 місяців тому
Physical Open Waters Addon: blendermarket.com/products/physical-open-waters/?ref=90 Use "CYBER" discount code at the checkout. I've been waiting for this addon for quite some time and now that it finally launched at BlenderMarket I simply had to give it a try. And it looks wonderful! Master 3D Environments in Blender: www.cgboost.com/courses/master-3d-environments-in-blender Physical Addons: bl...
Make Painterly Renders in Blender 4.0 (Kuwahara Filter)
Переглядів 20 тис.8 місяців тому
Make Painterly Renders in Blender 4.0 (Kuwahara Filter)
How I Made Naval Battles... in Blender! (Breakdown)
Переглядів 6 тис.9 місяців тому
How I Made Naval Battles... in Blender! (Breakdown)
Martin Klekner Blender Showreel 2023
Переглядів 23 тис.9 місяців тому
Martin Klekner Blender Showreel 2023
Chapter Update: Master 3D Environments in Blender - Lone Mountain
Переглядів 4,6 тис.9 місяців тому
Chapter Update: Master 3D Environments in Blender - Lone Mountain
My Favorite iClone 8 Feature
Переглядів 2,8 тис.10 місяців тому
My Favorite iClone 8 Feature
How I Made Ancient Battles... in Blender! (Breakdown)
Переглядів 16 тис.11 місяців тому
How I Made Ancient Battles... in Blender! (Breakdown)
How I Made Huge Armies.... in Blender! (Breakdown)
Переглядів 13 тис.Рік тому
How I Made Huge Armies.... in Blender! (Breakdown)
My 7 New Tips for Blender Users
Переглядів 6 тис.Рік тому
My 7 New Tips for Blender Users
The Addons of Heroes of Bronze #5 - Polygoniq (Waterial, Aquatiq, Botaniq)
Переглядів 4 тис.Рік тому
The Addons of Heroes of Bronze #5 - Polygoniq (Waterial, Aquatiq, Botaniq)
The Addons of Heroes of Bronze #4 - BProduction Vegetation, Gobos & Cloudscapes
Переглядів 2,5 тис.Рік тому
The Addons of Heroes of Bronze #4 - BProduction Vegetation, Gobos & Cloudscapes
The Addons of Heroes of Bronze #3 - Geo-Scatter
Переглядів 8 тис.Рік тому
The Addons of Heroes of Bronze #3 - Geo-Scatter
The Addons of Heroes of Bronze #2 - Auto Eye
Переглядів 3,2 тис.Рік тому
The Addons of Heroes of Bronze #2 - Auto Eye
The Addons of Heroes of Bronze #1 - Megascans
Переглядів 3,4 тис.Рік тому
The Addons of Heroes of Bronze #1 - Megascans
The Tools of Heroes of Bronze #6 - Adobe Package
Переглядів 2,4 тис.Рік тому
The Tools of Heroes of Bronze #6 - Adobe Package
Heroes of Bronze - Director's Commentary
Переглядів 6 тис.Рік тому
Heroes of Bronze - Director's Commentary
The Tools of Heroes of Bronze #5 - Marvelous Designer
Переглядів 3,4 тис.Рік тому
The Tools of Heroes of Bronze #5 - Marvelous Designer
The Tools of Heroes of Bronze #4 - Substance Painter
Переглядів 2,1 тис.Рік тому
The Tools of Heroes of Bronze #4 - Substance Painter

КОМЕНТАРІ

  • @aliosanlou4425
    @aliosanlou4425 2 години тому

    The person with 2 wings on each side is the Persian Original Symbol (Farvahar) And fun fact , it was Greeks Who tried many many times to attack IRAN To capture it , but every time they Failed , and now by telling stories of how they were all heroes and Always the Good guys , are covering all the messed ups ...

  • @Maarten-Nauta
    @Maarten-Nauta 3 години тому

    Exciting, I only use Cycles atm but man Eevee is coming up quick! And im happy to see these realtime renderers getting stronger.

  • @rafario448
    @rafario448 6 годин тому

    I can't wait for when they add full raytracing support for eevee (not only screen space GI) I'll retire Cycles completely from my workflow

  • @ahmedouardani2370
    @ahmedouardani2370 12 годин тому

    Great work to Blender dev team ❤

  • @thedarkside3899
    @thedarkside3899 17 годин тому

    how is the glass material doing? is it realistic now with rt?

  • @MrMariozzz78
    @MrMariozzz78 18 годин тому

    is it on same level of lumen by unreal engine?

  • @laisphinto6372
    @laisphinto6372 19 годин тому

    Great Showcase of persian might

  • @MultiTommytomtom
    @MultiTommytomtom 23 години тому

    Anybody know about the progress on including panoramic or fisheye cameras in EEVEE next? I saw it listed as a feature they were working on a while ago but nothing else mentioned since!

  • @XSDIonut
    @XSDIonut День тому

    Damn it looks so good, Eevee it's just too good to be true

  • @cupidlsu
    @cupidlsu 2 дні тому

    The compositor really needs work in blender because the results will drastically vary based on the output image resolution. Doubling the resolution thinking you'll get twice as many pixels for the same-looking image will be met with severe heartache. That the effects aren't all handled as a percentage of image size is extremely frustrating. The fact that the compositor can't even access the render image size settings is frustrating. I don't think you can even set up a driver to work that way.

  • @zatlanibrahim5438
    @zatlanibrahim5438 2 дні тому

    Very late to this but thank you Martin , organizing this is the most important step for me ! beautiful scenery of the 3D ! What an artistic eye you have

  • @karthikditya4297
    @karthikditya4297 2 дні тому

    Hi, is the updated eevee as good as the unreal lumen ?

  • @True-VFX
    @True-VFX 2 дні тому

    The bloom in Eevee (while useful) was woefully limiting, regardless of the amount of sliders it has compared to glare node. You need to use render passes to get the most out of the compositor and using a diffuse direct and glossy direct with glares nodes gives you way more control over surface bloom than before. Using emit and environment pass will give you amazing results for light glare.

  • @3d-illusions
    @3d-illusions 2 дні тому

    You can replicate the previous bloom without much effort with a few extra compositor nodes. Using the compositor for stuff like that give you so much more power, that it's actually quite frightening 👹👹🧛🧛

  • @4.0.4
    @4.0.4 3 дні тому

    But Eevee bloom was just a compositing effect, right? I mean, it should be possible to replicate it 100%?

    • @MartinKlekner
      @MartinKlekner 3 дні тому

      Yes, the point is though that while it was super easy and convenient before, now its more complicated - and that’s a step back in my opinion…

    • @4.0.4
      @4.0.4 2 дні тому

      @@MartinKlekner I agree, just hopefully they understand people like whatever formula it was using. Maybe they just want to improve on that and it wasn't ready, I hope that's the case.

  • @yusuftan1474
    @yusuftan1474 3 дні тому

    Nice sneak peak thanks. Didnt have any chance to give it a try but the lighting looks so much better now and this is just a beginning. But what do you think about cycles vs eevee for realism. Could eevee rival with cycles with new ray tracing feature?

  • @marioCazares
    @marioCazares 3 дні тому

    Love it!

  • @lucasfalcao3d
    @lucasfalcao3d 3 дні тому

    Thanks for using the Auto Eye on your amazing works.

  • @metternich05
    @metternich05 4 дні тому

    Getting closer to Lumen tho it's still a long way to go.

  • @SlavkoMalinov
    @SlavkoMalinov 4 дні тому

    I've been waiting for this stuff desperately. Eevee is great for quick animatics, but turning that renders into some worthy stuff demands an enormous amount of side-works and workarounds. Especially if you try to keep the character's lighting properly with some combat animation. And sometimes it is much more proficient to switch to cycles. Or switch to Unreal Engine 5. All the updates sounds great but I have never stumbled across anything about light linking in Eevee. And that is a sad thing. Now my workflow is based on rendering separate layers with different light collections and honestly speaking, that's a huge pain. That would be great to have at least something like light channels in Unreal.

    • @MartinKlekner
      @MartinKlekner 4 дні тому

      Oh yes, agreed, linking in Eevee would be awesome 🙂

  • @slinc_hd8552
    @slinc_hd8552 4 дні тому

    i think your eye problem can be fixed with turning on "raytraced Transmission" in the material settings i don't know if it is alredy on there but i just guess here but still great video!

    • @MartinKlekner
      @MartinKlekner 4 дні тому

      Thank you! Already fixed by the author of the addon :-) ua-cam.com/users/shortsyzZT6JoVljQ

  • @LordOdin
    @LordOdin 4 дні тому

    5:44 Real time compositor is always GPU my friend

  • @aXelRedfield
    @aXelRedfield 4 дні тому

    5:36 lmfao apart from the shadow on face the entire character is such a downgrade with reytrace or is it just me? the metals look so bad with raytrace.

  • @Cosmic-books
    @Cosmic-books 4 дні тому

    They also replaced subsurface scattering with a mix colour node set up. I'm thinking I'm going to take a pass at 4.2

  • @principedelapaz3593
    @principedelapaz3593 4 дні тому

    bro if blender change to games development shee winning the game💀

  • @homborgor
    @homborgor 4 дні тому

    We love devs that adapt fast 🙏❤️

  • @trinumedia
    @trinumedia 4 дні тому

    Screenspace Refraction/Transparency and Refraction to Shader RGB is indeed missing and sorely needed to fully migrate..

  • @RomboutVersluijs
    @RomboutVersluijs 4 дні тому

    Wonder if they can uodate cycles displacement as well, since thats very heavy computing wise

  • @RomboutVersluijs
    @RomboutVersluijs 4 дні тому

    So what was the issue?

  • @ChilligerHund
    @ChilligerHund 4 дні тому

    Amazing work! Which resolution did you render the scene and then how did you scale it in the breakdown shot?

  • @danielsantiagourtado3430
    @danielsantiagourtado3430 4 дні тому

    Cool! Love your content ❤❤❤

  • @BjornVanRygaard
    @BjornVanRygaard 4 дні тому

    Wow amazing 3D work, so epic!

  • @cgboost
    @cgboost 4 дні тому

    Great video, Martin, thanks for sharing, very useful. Love the new HDRI lighting and shadows and realtime displacement. 🤩 ~Zach

  • @larykenobi
    @larykenobi 4 дні тому

    Just the bloom now and you're ready to go. ;)

  • @theromanian8194
    @theromanian8194 5 днів тому

    Starts to look like Unreal!

  • @fotiskogias3764
    @fotiskogias3764 5 днів тому

    That’s why I love Blender the community is amazing ❤

  • @AdrianW3D
    @AdrianW3D 5 днів тому

    The example with the eyes make the refraction issue seem like small thing but it's going to mess up the scene if you have water and/or glass I suppose? Let's hope they prioritise fixing it in the full release

    • @MartinKlekner
      @MartinKlekner 5 днів тому

      It was an issue in the shader of the AutoEye addon ☺️ ua-cam.com/users/shortsyzZT6JoVljQ?si=hEECboOKMcnV8Jpk

    • @AdrianW3D
      @AdrianW3D 4 дні тому

      @@MartinKlekner ah got it!

  • @horuscoming
    @horuscoming 5 днів тому

    They could get into improving performance of shader compilation and performance overall because it's getting worse every new release.

  • @dayarih1217
    @dayarih1217 5 днів тому

    i apologise for breathing the same air as you

  • @jeanbigiovideoproduction6712
    @jeanbigiovideoproduction6712 5 днів тому

    Blender is trying to catch up with unreal

  • @cazmatism
    @cazmatism 5 днів тому

    is there adaptive sampling in eevee?

  • @gu9838
    @gu9838 5 днів тому

    problem with these tools is while they are cool they are VERY complex to learn and figure out., plus not only that but you have to have detailed assets to use it and if your like me and dont 3d model that can cost a lot to get AND worse that with marketplace assets other users likely already have it as well so what you have is not truely unique . this is where i think ai will come in. with ai youll be able to create worlds where your not just using premade assets it can generate new content and i hope with the rise of ai we will get that point where we can easily create detailed 3d worlds and customize it in the way we want far easier.

  • @markgabbidon5859
    @markgabbidon5859 5 днів тому

    None of this makes any difference for animation projects. The view port still gets bogged down very easily by just adding some polygons to the scene. There is no realtime animation playblack like in unreal engine, not even close. The real game changer for blender would be if they updated their view port to handle lots of polygons while maintaining animation playblack. Realtime render + Realtime animation playback. We are moving from blender to Unreal Engine because of that. Also they never updated their cloth simulation, which is so needed.

  • @Im_Ninooo
    @Im_Ninooo 5 днів тому

    HDRI shadows???!! WHAT????!!!

  • @patrickcasella
    @patrickcasella 5 днів тому

    Wow, I can’t believe they changed bloom. Used it on most of my eevee renders 😭

  • @INSTICT_
    @INSTICT_ 5 днів тому

    bro nice video but the whole time i was focused on ur voice, ik this sounds weird but it reminds me of someone that would be narrating for the elder scrolls series 😭😭🙏🙏

  • @MyStudio-io3so
    @MyStudio-io3so 5 днів тому

    What's the bake time and render time?